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Modded world won't load

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Ever since I reloaded one of my mods, my world is unable to load. even my backup won't load and I don't know what to do. Someone please help!

Modded Items removed from one world, but stays in the other ones - HELP

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So i have just updated my calamaty, thorium and tremor mod and i backed all of my files up before i updateded the mods. I then go into my main world and all of the modded NPCs, Items in chests and ores are gone. My character and piggy bank and such still has its modded items same with my other worlds. I tried to paste the old files back after i updated but to no luck. Is there anything i can do to recover my stuff and get the ores on my world back. Or make this not happend again.

Mods:
Boss...

Modded Items removed from one world, but stays in the other ones - HELP

I need help with this...

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ok so im making a mod and i made this pickaxe and i need it to be crafted at a Ancient Manipulator, but it wont work here is the code:

Code:
ModRecipe recipe = new ModRecipe(mod);
            recipe.AddIngredient(ItemID.SolarFlarePickaxe, 1);
            recipe.AddIngredient(ItemID.VortexPickaxe, 1);
            recipe.AddIngredient(ItemID.NebulaPickaxe, 1);
            recipe.AddIngredient(ItemID.StardustPickaxe, 1);
            recipe.AddTile(TileID.AncientManipulator);...
I need help with this...

Chunk issues

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So as of yesterday, upon starting up my world via host and play with the steam multiplayer, a world hole/chunk error appeared directly on top of my home and storage.

View attachment 199392

I looked and found that people suggested re logging and looking at TEdit, and I did both. Re-logging changed nothing as the world hole kept appearing the exact same way, and TEdit told me that my that my base was still there. Strangely, the NPC's keep teleporting up as if they're still in their...

Chunk issues

I need help with an error

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The error is
c:\Users\0617f_000\Documents\My Games\Terraria\ModLoader\Mod Sources\Osmium\Osmium.cs(14,11) : error CS1003: Syntax error, ',' expected.
This is my code- can anyone check it for errors, please?
using Terraria.ModLoader;

namespace Osmium
{
class Osmium : Mod
{
public Osmium()
{
Properties = new ModProperties()
{
Autoload = true,
AutoloadGores = true,
AutoloadSounds = true,...

I need help with an error

All armour sets show the same bonus

World is corrupt

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I've spent a lot of time in my current world after defeating the Wall of Flesh and triggering Hardmode, building up my NPC city. Now I'm getting the notice "World is corrupt" when I log into it. FWIW I'm not in any danger of having my town become corrupt (or hallowed for that matter). What'd like to know is if there are any consequences from my world being "Corrupt"? I can't seem to find anyone info on either of the wikis, or from searching the web. Thanks!

Error CS0115

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So I recently started Terraria modding and came across this problem:
c:\Users\ron\Documents\My Games\Terraria\ModLoader\Mod Sources\ModOne\NPCs\FlyingS.cs(30,31) : error CS0115: 'ModOne.NPCs.FlyingS.CanSpawn(Terraria.ModLoader.NPCSpawnInfo)': no suitable method found to override

I copied the line from an old modding tutorial so i'm not surprised there were gonna be errors.:red2:
Not sure if this is where i should put this thread tho.
Here's my code:
using Microsoft.Xna.Framework;...

Error CS0115

Someone please help, Error CS1061.

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Sorry this is my first day starting to mod on terraria, i have completed one item. However, I am having some endless issues with this npc variation. Could you please help, i am getting these errors :

TestZombie.cs(11,17) : error CS1061: 'Terraria.NPC' does not contain a definition for 'Name' and no extension method 'Name' accepting a first argument of type 'Terraria.NPC' could be found (are you missing a using directive or an assembly reference?)

TestZombie.cs(12,17) : error CS1061:...

Someone please help, Error CS1061.

Umm... IDK what to say ,what to do? just look at the image

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So I'm working on a modded armor and when I "hover" with my mouse over the armor the game crashes and this happens
View attachment 199460

And here's the code from the armor:
-Breastplate
  • Code:
    using System;
    using System.Collections.Generic;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
    using Terraria;
    using Terraria.ID;
    using Terraria.ModLoader;
    
    namespace Overclocked.Items.Armor
    {
        public class InfiniumBreastplate : ModItem
        {
            public...

Umm... IDK what to say ,what to do? just look at the image

Strange crash issues?

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Heyo. I'm not sure if this is the correct place to ask for help with crash issues, but I can't seem to get the game to work correctly. It's crashing every time I try to create a world. (Large/Expert). It barely even gets past the first operation before crashing. It usually isn't giving any crash log at all, but after about 6 attempts it finally gave me this:http://puu.sh/p4Ph7/51e0d1fce4.png

My (enabled) mods are: Thorium, Tremor, Prefixes for enemies, and RPG classes mod

My...

Strange crash issues?

Requesting A Small mod.

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So i was wondering if anyone would be kind enough to make a mod for a single pet, that ingame pet being my favorite character/pokemon "Lugia"

It needs to look decent and function as a pet and thats it.

i would do it myself but i suck at spriting.

Chunk of world dissapears

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View attachment 199527
This huge square just dissapears from my world. The npcs seem to be able to stay in mid-air. The square that is missing seems to be 100 blocks up and 200 blocks wide, starting from spawn and going left. Would be great if someone could help. I'm running a lot of mods, but most notably calamity. Also I'm using the tmodloader server exe file to run this. It also is completely fine in singleplayer. Also this happened before, both times it seemed to be after killing...

Chunk of world dissapears

Was creating a mod and got stuck at CS0115 error

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Hello! So... yeah, I started to code some stuff for my first mod and I'm stuck at this.
[​IMG]
(it says that it couldn't find the method or sth, I dunno I tried a lot of stuff to fix that and it stays the same)
The code
https://pastebin.com/VRL5DF8M
PLZ HELP!




And I used ExampleMod too, but it's really hard to figure stuff out in it.

What about mods support without TModLoader?

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I want mods support without TModloader in a classic terraria (hope it's added in 1.3.6)

Critique/Request - to modders and their mods

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Context, so you understand where I'm comign from: I am a hoarder. I cannot bring myself to trash anything. I am also very organized and perfectionist, so I always have a thousand chests with everything I have once collected. One chest for each type of thing. I've played too much Terraria and got bored of it. I've been trying mods for the first time so I don't play the same thing AGAIN, but I've been facing some things that have been...

Critique/Request - to modders and their mods

Coders/spriters needed for Ancients Awoken

[Tutorial] TModLoader: Projectile Help

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So, recently I've been trying to spice up my mod with more unique projectile weapons, and I found some nice tricks with existing tutorials, which I will compile here. I also decompiled Terraria because my homing AI wasn't cutting it and I needed Chloro bullet AI as a base, so I'll share the AI I derived from vanilla projectiles too. Read ahead for some tips on how to make a decent projectile in Terraria.
View attachment 197181
1. Basic Projectiles and Useful Vanilla...

[Tutorial] TModLoader: Projectile Help

Help! 'Terraria.item' does not contain a definition for 'name'

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Hey guys I keep getting this one annoying error! Link to error -> http://prntscr.com/hzjryn

My code can be found below for my main mod file, and my item file. Thanks for help!

Exploration Mod.cs file
Code:
using Terraria;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.IO;
using...
Help! 'Terraria.item' does not contain a definition for 'name'

A Peasant's mind - set of free public ideas (feel free to use)

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Those are some ideas I would like to see in a mod (or more than one).
If anyone ends up being interested in developing them, I can easily come up with more and more. Just send word to me!

I was trying to get the Reaver Shark. Now I got 60 trouts and no Reaver. I have nothing to do with 60 trouts and other fishes, except for selling them or making 60 food that I won't even remember to use.
The same can be said about all the bugs I've catched. Since I got a bunch of better bait from the...

A Peasant's mind - set of free public ideas (feel free to use)
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