hello, I have a problem with spawning monsters by bool(true or false) variables and I need to use a bool for this because I am making a Easter event in my mod. it says it is fine in the coder but when it tries to spawn(witch it is not supposed too) it says there is a error and I just want it to work so I can put Easter in my mod
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npc spawning help
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Who here is HYPED for Ancients awakened!
I am SO EXCITED for this mod. While i do agree that the game could use some more mid game content (As well as another way to spawn the Broodmother/Hydra (And i'm also waiting for the Hydra update)) I Just Am loving what I'm seeing from the AA devs, New music almost constantly, a crap ton of biomes, lots of original bosses, and a lot more being teased.
I Just have one question.
If IZ is a superancient, Then what the hell is oblivion, not to mention that Terra boss that is supposed to be in...
Who here is HYPED for Ancients awakened!
I Just have one question.
If IZ is a superancient, Then what the hell is oblivion, not to mention that Terra boss that is supposed to be in...
Who here is HYPED for Ancients awakened!
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Modding Tutorial: World Generation
Hello people!
It seems that there has been an explosion of World Generation in mods, and, well, I want to make it bigger/I'm bored.![Tongue :p :p]()
Note: This tutorial is a bit complicated. You should know how to at least make a basic NPC before you read this. Or be crazy and read it anyways.
So, here will be a basic tutorial on how to make simple lines/passageways, blobs of block, or pools/mini biomes, which will come later.
Ok, let's start off now![Big Grin :D :D]()
First off, it'd be useful to have...
Modding Tutorial: World Generation
It seems that there has been an explosion of World Generation in mods, and, well, I want to make it bigger/I'm bored.

Note: This tutorial is a bit complicated. You should know how to at least make a basic NPC before you read this. Or be crazy and read it anyways.
So, here will be a basic tutorial on how to make simple lines/passageways, blobs of block, or pools/mini biomes, which will come later.
Ok, let's start off now

First off, it'd be useful to have...
Modding Tutorial: World Generation
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"Out of bounds of array" help
I have the Calamity mod (no music) installed, along with MechTransfer and AlchemistNpc. World was working fine for the first few days, then, when I try to log in and play, the world name is blank, shows the world as Corruption instead of Crimson in the world menu, and when I try and open the world, I get the message
Index was outside the bounds of the array.
at Terraria.Player.Spawn()
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at...
"Out of bounds of array" help
Index was outside the bounds of the array.
at Terraria.Player.Spawn()
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at...
"Out of bounds of array" help
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MODDED TERRARIA CRASHING:HELP PLS!
I earlier had 6 light mods installed namely veinminer, maxstackplus,omniswing, item checklist, recipe browser and boss checklist...it worked smoothly at first.then the game started crashing after 5-15 min. i tried disabling all mods. it stopped crashing...then i enabled omniswing and maxstackplus..worked fine.. then i enabled veinminer but then it crashed. i disabled veinminer it worked fine again..then i thought maybe recipe browser wont cause any problems so i enabled it. but then again...
MODDED TERRARIA CRASHING:HELP PLS!
MODDED TERRARIA CRASHING:HELP PLS!
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Ideas for more Celestial Pillars
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monster chain help
hello. I need help with making a neck for my hydra so I am doing chain style necks(example the hungry connected to wall of flesh). I've done a bunch of ways to do it but all of them don't work. so how do I do it?
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How do i create full custom combat melee weapon?
So,i want to create a weapon that have its own combat mechanic and shoot projectiles at the same time.But,sadly i don't know how to create it.
Can someone tell me how to create it?
Can someone tell me how to create it?
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UseAnimation priority over UseTime?
Hi, I am fairly new to modding and have started making a sword, which I would like to have different UseAnimation and UseTime, but in game it seems to only use UseAnimation.
Here is my code:
{
"displayName": "(none yet)",
"size": [64,64],
"maxStack": 1,
"value": [0,4,60,0],
"rare": 5,
"useStyle": 1,
"useTime": 33,
"useAnimation": 11,
"damage": 63,
"knockback": 7,
"useSound": 1,
"autoReuse": true,
"useTurn": true,
"melee": true,...
UseAnimation priority over UseTime?
Here is my code:
{
"displayName": "(none yet)",
"size": [64,64],
"maxStack": 1,
"value": [0,4,60,0],
"rare": 5,
"useStyle": 1,
"useTime": 33,
"useAnimation": 11,
"damage": 63,
"knockback": 7,
"useSound": 1,
"autoReuse": true,
"useTurn": true,
"melee": true,...
UseAnimation priority over UseTime?
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How do I make a boss?
I need help, how do I make a working boss? Is Tapi code the same with Tmodloader code?
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Overhaul Mod Crashing Game On World Launch
I downloaded the Overload Mod with tModLoader 0.10.1.5 and now whenever I start a world it will crash the game and show an error message. I tried disabling all my other mods and the same thing came up. When I turned the Overhaul mod off and tried to open an old world it says "Load Failed No Backup Found" and if I make a new world an error message pops up.
The Error Message
The Error Message
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The Enigma Mod
Welcome to Enigma!
Explore a world of Mystics and Magic, of Change and Challenge, of Souls and Steampunk!
Current Content:Explore a world of Mystics and Magic, of Change and Challenge, of Souls and Steampunk!
New Level-Up System: The Soul Stone
View attachment 176734
The Soul Stone is Crafted at an View attachment 203555 Alchemical Infuser with a Life...
The Soul Stone is Crafted at an View attachment 203555 Alchemical Infuser with a Life...
The Enigma Mod
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Problem with my mod.. Error CS1061
I have problem with my projectile file..
My Projectile file:
Problem with my mod.. Error CS1061
My Projectile file:
Code:
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Apocalypse.Items.Projectiles { public class RSProjectile : ModProjectile { public override void SetDefaults() { projectile.name = "RSProjectile"; projectile.width = 20; projectile.height = 28;...
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Problem with my mod. Error cs1061
I'm making ore and I have problems with that.
My mod file
Problem with my mod. Error cs1061
My mod file
Code:
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Apocalypse.Items.Placeable { public class UraniumOrePlaceable : ModItem { public override void SetDefaults() { item.name = "Uranium Ore"; item.width = 8; item.height = 8; item.maxStack = 999; AddTooltip("Maybe I can do something with this."); item.useTurn = true;...
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Problem with my mod. Error CS0103
Okay.. Sooo I'm still making Uranium Ore.
Mod File:
Problem with my mod. Error CS0103
Mod File:
Code:
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Apocalypse.Items.Placeable { public class UraniumOrePlaceable : ModItem { public override void SetDefaults() { item.name = "Uranium Ore"; item.width = 8; item.height = 8; item.maxStack = 999; AddTooltip("Maybe I can do something with this."); item.useTurn = true;...
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Mob drops?
Where in an NPC's code would you determine what they drop when killed?
I'm attempting to add another item that drops from zombies (vanilla Terraria zombies as of now), and can't figure it out
Help would be appreciated!
I'm attempting to add another item that drops from zombies (vanilla Terraria zombies as of now), and can't figure it out
Help would be appreciated!
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Does anyone have working links or files to tConfig 1.1.2 mods?
I'm not sure if this is the right place to ask but if any of you have Omnir's Modpack or the Necro mod, or any other really fun tConfig mods that would be greatly appreciated.
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Server making
Hello guys, i need help with making server for playing calamity mod with my friend, i searched on internet how exactly make working server but i couldnt find it so iam asking you for help. We both have same wersions of calamity mod installed and we both have official terraria. I started TmodLoaderServer, than i setup it how i want it and there iam stuck, then i go to multiplayer and go play via IP there i have my ip adress with port which i created in serverload, but when i get this ip...
Server making
Server making
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Too many modded items in shops
Hello everyone
I have something like 44 mods installed, and pretty often the vanilla NPC's shop isn't big enough to contain all the new and vanilla items they sell (there are doubles too, for example my Dryad sells duplicates of every vanilla boss summon, and it takes a lot of space in the shop inventory)
There is a mod that extends NPC's shop inventories, or some other ways around to at least removes the duplicate items from their shops ?
Thank you
I have something like 44 mods installed, and pretty often the vanilla NPC's shop isn't big enough to contain all the new and vanilla items they sell (there are doubles too, for example my Dryad sells duplicates of every vanilla boss summon, and it takes a lot of space in the shop inventory)
There is a mod that extends NPC's shop inventories, or some other ways around to at least removes the duplicate items from their shops ?
Thank you
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So I am trying to make a mod.
I am trying to make a mod, but I am having a bit of trouble. How do I change the first item from a melee weapon to key of sorts?
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