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[Tutorial] Projectile Guide and Implementation: tModLoader Edition

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[Tutorial] Projectile Guide and Implementation
tModLoader Edition
by: Sin Costan

Introduction:
Hello TCF community, by a request, I have imported the original tAPI guide to tModLoader, with a few changes of course.


This page looks pretty empty boss, where's the tutorial?
By the power of Google Docs, I have made it in that, though reading code will be a pain...

[Tutorial] Projectile Guide and Implementation: tModLoader Edition

Modding issues

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Hello everyone, i have my Terraria world heavily modded, and i have a problem with my arrows and minions, they dissapear when enter in contact with hostile mobs, anyone knows what could be the problem? Here is my list of mods:

AlchemistNPC
Antisocial
ApachissClassesMod
AutoTrash
BossChecklist
CalamityMod
CheatSheet
DangerousDepths
EarlyWings
EnemyMods
ExperienceAndClasses
Fargowlitas
FargowlitasSouls
FKTModSettings
HamstarHelpers
imkSushisMod
Infinity
Intrinsics
KalciphosRPG...

Modding issues

Projectiles in multiplayer are full-healing...

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This seems to be largely independent of the mods we're running; we've tried with several different setups. But when any projectile (Including falling sand and the like) hits you, you get a full heal (I think minus the damage the attack should have inflicted). The bizarre thing is that this doesn't happen immediately upon starting up the server. Everything works fine at first. I couldn't find any evidence of anyone else having this problem, but I thought I'd ask.

The mods we're using...

Projectiles in multiplayer are full-healing...

Thorium mod not loading/giving an error

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So every time I try to enable the Thorium mod, it gives an error of which I think is "not downloading the mod". Basically when I enable thorium mod and reload my mods it gives an error, and I can't enable Thorium mod. Every other mod works, and so far I had tried deleting all the mods other than Thorium, deleting thorium, deleting all mods, and even deleting the whole game and re downloading everyting. As ı mention there is no problem with any other mods, but Thorium mod just doesn't work...

Thorium mod not loading/giving an error

No damage from projectiles

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I started playing after updating tmodloader and my arrows don't do damage and summons projectiles don't damage. Here's a list of mods installed:
Screenshot (2).png

Any help with what the problem can be is appreciated!

Music is Static tModLoader

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I am a mod creator, and I have a piece of music I want to implement into the game. When I put it in my music folder and boot up terraria, it is static. What can I do to fix this?

Music program: LMMS

Sample rate: 44100HZ
Depth: 24 bit integer
Sinc medium
No oversampling

Little TEdit noob question

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So i've recently started Terraria again for the fiftieth time and decided to try some mods, having a lot of fun with the Spirit,Thorium and Terraria Overhaul combo. I've spent countless hours making sometimes colorful sometimes spartan homes in this game and i felt kind of burned out of that so i decided to try using TEdit to make some cool homes in less time. My question is how will that affect my modded world? I've added some blotches of dirt as a test run and it seems all the ore, biomes...

Little TEdit noob question

The Enigma Mod

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Welcome to Enigma!
Explore a world of Mystics and Magic, of Change and Challenge, of Souls and Steampunk!
Current Content:
New Level-Up System: The Soul Stone

SoulStone.png

The Soul Stone is Crafted at an AlchemicalInfuser.png Alchemical Infuser with a Life...

The Enigma Mod

Problem with Thorium and Hero's Mod

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I've been playing with Thorium with no problems, until I tried downloading Hero's Mod. Thorium would automatically be disabled. I decided to remove and ignore Hero's Mod and focus on fixing Thorium (I deleted Hero's Mod from my Terraria Mods file and my list in Terraria itself, don't know if I need to check somewhere else). I updated Thorium to the latest version in hopes of it working but it still gave me some kind of error that I don't know how to fix. None of my characters were erased (it...

Problem with Thorium and Hero's Mod

Question. How to connect to the server with mods, if you have a friend (brother) one IP for two?

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You can create it without problems, but the brother can not connect and according to him: "Infinite initialization of mods". Help please! (I am russian man and have lot mistakes)

Can someone help me please my game save keep getting corrupted.

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I've been playing with some mods and my game saves keep getting corrupted. I have these mods can anybody help, please.
Capture.PNG

Help with changing vanilla prefixes.

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Does anyone know how to change vanilla prefixes on accessories? Suppose I want the + 4% prefix to the damage to add not only the classic damage type, but also modded damage.

Smart Cursor locked on hold

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Hi! I'm using Terraria v1.3.5.2, tModLoader v0.11.3. My smart cursor seems to be locked on the "hold" setting, even though it's set on "toggle." Does anyone know of a fix for this?

Here's a list of my mods, if it helps:
Which Mod Is This From
Wing Slot
Weapon Out
Terraria Overhaul
Summoners Association
S Accessories
Reduced Grinding
Recipe Browser
Magic Storage
Lostlorn
Lives
Bags of Holding
Helpful Hotkeys
Mod Helpers
Gore Galore
Experience and Classes
Calamity
Auto Trash
Vexe's QoL

nvm just ignore

I think I got the code correct for the custom item to be dropped, but isn't correct, Help?

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I'm using TmodLoader 11.5

An error ocurred while building ShinkasUltimateMod
Compiling ShinkasUltimateMod.XNAdll failed with 2 errors and C:\Users\micha\Documents\My Games\ Terraria\ModLoader\Mod Sources\ShinkasUltimateMod\Items\PieceOfRedBloon.cs(18.25) : error CS0103: The name 'Item' does not exist in the current context warnings.

NPC (RedBloon.cs)

C#:
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

namespace ShinkasUltimateMod.NPCs
{
    
    public class...
I think I got the code correct for the custom item to be dropped, but isn't correct, Help?

game is kinda broken

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So i was playing and noticed i haven't updated tmodloader. and when i did and went in to any of my worlds, most furniture was invisible and i couldn't move. all npcs can move, the sun moves, but i can't. Any help?

Game Modes - A special WIP feature for Mod Helpers

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As Adventure Mode is nearing a v1 release, I'm going to do something special to go along with it: I want to define the concept of 'game modes' that can be used to switch the way the game is played without changing what it contains. In other words, unlike larger content mods, these are just collections of gameplay-affecting background mods. They can be configured, extended, swapped, removed, etc. As an added bonus, Mod Helpers will implement an option to lock players or worlds to only work...

Game Modes - A special WIP feature for Mod Helpers

my mega mod pack

Begin has been called before calling End after the last call to Begin

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After using 64 bit tmodloader I keep getting this error, I've tried seeing if there is any help but none was helpful. I was using the tmodloader server in the steam folder with my friend. I couldn't use host and play because it was stuck on loading (if anyone can fix that that would be helpful).

My mods are:

Calamity Mod
Thorium Mod
SacredTools
Spirit Mod
Elemental Unleash
AlchemistNPC
The Balance Mod
Boss Checklist
Chad's Furniture Mod
Crystilium
Do it with a copper shortsword!
Elements...

Begin has been called before calling End after the last call to Begin

Tmodloader Help

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I have had some problems with opening my terraria with tmodloader installed. When opening terraria with tmodloader 11.5 it shows me this picture:
2019-11-10.png

Any help would be helpful. Thank you.
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