I was invited by a friend to play in a server, I pressed Join, it loaded all the mods, then it crashed with a error report:
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
at...
I just had a quick question. I am considering playing on TModLoader, and I want to ask, is there a mod that prevents tombstones from spawning on death? Those things just make the world look ugly.
I just beat Etheria not knowing what would happen and I am now stuck in the Ethereal dimension. I don't have a good enough pick to get the bysmal and I can't beat Etheria again because I dont have good enough stuff, wtf am I supposed to do?
Discord: https://discord.gg/gTzmEsK
Hey everyone,
Just making this as a quick little placeholder for a mod home page. Essentially, this mod was created with the intention of being just a big joke (still is), but it's been getting more and more elaborate to the point that I might actually buckle down and get more serious about it.
There's over 200 items at this point and quite a few NPCs.
The mod itself isn't very good as it is right now, but I'd love to get some people on board...
Neither me or my friend can join each others multiplayer worlds, were currently playing modded with a few mods. We can both play singleplayer but as soon as one of us tries to join the others world he gets disconnected and hit with this error code: "System.NullReferenceException: Object reference not set to an instance of an object. at Terraria.WorldGen.PlantAlch() at Terraria.WorldGen.UpdateWorld() at DMD<Terraria.Main:oUpdate>(Main , GameTime ) at Terraria.Main.Update(GameTime gameTime)...
I turned off some mods, reloaded the mods, pressed Singleplayer and it crashed with the error:
System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:7777
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
at System.Net.Sockets.TcpClient.Connect(IPAddress...
If I try to open a world I get "Load failed! No backup found" and if I try to make a new one I get:
The game has crashed!
Index was outside the bounds of array.
at Terraria.WorldGen.clearWorld()
at Terraria.WorldGen.do__worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
The mods I have are:
Recipe Browser, Boss Checklist, Weaponout, imkSushi's mod, Sacredtools, Veinminer, WMITF, Magic Storage, Yet Another Boss Health Bar...
VERSION 1.0 NOW AVAILABLE!
Update 1.0.1 set for December
This is a small mod, currently made between Myself and Ghost-rider06. Hopefully, in time, this mod will grow and remain popular. (Major Edits will occur over Winter and Summer...
when i try enable the thorium mod it comes up with this message
An error occurred while loading ThoriumMod
The mod(s) have been automatically been disabled.
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
Hello people!
It seems that there has been an explosion of World Generation in mods, and, well, I want to make it bigger/I'm bored.
Note: This tutorial is a bit complicated. You should know how to at least make a basic NPC before you read this. Or be crazy and read it anyways.
So, here will be a basic tutorial on how to make simple lines/passageways, blobs of block, or pools/mini biomes, which will come later.
Ok, let's start off now
First off, it'd be useful to have...
Further solidifying that Terraria truly is a 2D ripoff of Minecraft.
Note: This thread may eventually serve as the homepage for a Terraria version of the popular Minecraft mod, Tinkers' Construct. However, the current version of the mod is not exactly in a reasonable and/or playable state yet. When it becomes playable, I will likely request this thread be moved to the WIP section.
Hello! You're probably here because you either know what Tinkers' Construct is, you want to...
So I'm New here (and to Forums in General) and I'm hoping this is the right place to post this
but anyway, on to the point.
I'm wanting to make a mod that gives the vanilla bosses some buffs and new features, For Example, I always wanted King Slime to be able to shoot lasers out of the ruby on his crown when he gets down to low health, kinda like a phase two for him, and the Eye Of Cthulhu being able to Summon Demon Eyes and Servants Of Cthulhu in his Second Phase.
So I am new to modding and I love Calamity so far. I know that Thorium is really good too but has many weaker items so I will barely use it while using Calamity, is the mods mentioned in the title good to play with alongside Calamity or Thorium? I am thinking of doing a playtrough with every class on both Calamity and Thorium and was wondering which mods go well with the other?