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[Help] Grapple Hook Enemies?

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Hello everyone,
The title of the thread is basically what I am trying to do. All I want to do is create a grapple hook that can also grab onto enemies and pull the player towards them similar to how it does on tiles. Alternatively, if that is not possible, would it be possible to create an item that pulls enemies towards the player when hitting them? Essentially reverse knockback so instead of being pushed away they are pulled towards. Thank you for any help!

wormhole potions in multiplayer

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i seem to be having trouble with wormhole potions in multiplayer, or really any kind of teleporting. my ping and my servermate's ping are both fine, but everything lags to the point where it takes a good minute for anything to register. it's not a mod conflict between players/the server or anything like that, so i'm wondering if it's a mod issue or perhaps tmodloader itself? everything works perfectly fine in singleplayer, so it's got to be a multiplayer specific issue, which is what i think...

wormhole potions in multiplayer

Trouble Having Any Modded NPCs Spawn In My World

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So I've been in this modded world for a little while and I decided to add the mod Weapons Out. After adding the mod all the NPCs in my world all despawned. I decided to wait it out and see if they would respawn naturally. However only the vanilla NPCs have spawned so far, I'm not sure what might have happened. Currently the mods that I'm playing with are:
Recipe Browser

Calamity Music
Calamity Mod
Fargo's Mutant Mod
Boss Health Bar
Alchemist NPC
Vein Miner
Magic Storage

I'm sorry if this...

Trouble Having Any Modded NPCs Spawn In My World

Tutorial: [2] Recipes

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Recipes
Last update: 9th of June, 2016


Table of contents:

1. Prerequisites
2. Introduction
3. How do recipes work?
4. Adding your own recipes
5. Working with vanilla recipes
6. Other places...


Tutorial: [2] Recipes

Backpack mod?

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I've only recently discovered this wonderful life/time vortex-trap of a game, and was wondering if there is a mod out there that increases inventory space, as the title suggests?

I'm not looking for something that completely breaks the gameplay..maybe 1 or 2 extra pages worth of storage? Would be nice to be able to maintain my trips longer, especially when i start getting deep underground.

Ty for anybody who takes the time to help me out on this :)

Tmodloader Minigun mod error , Please anyone help me ;--;

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Hello guys :) good evening , I have a problem to load a mod , the message in the print below show the problem , i don't know how fix it , i tried reinstal the Minigunmod , tmodloader and Terraria game but problem still work , I searched a page with Minigun mod , but i dont found , if anyone know the page of developers , will be a great help. I am desesperated , anyone help me :c .
(Obs: I am from Brazil , sorry for any english error, i'm a beginner in english).
Third line traduction ...

Tmodloader Minigun mod error , Please anyone help me ;--;

Custom Resource Bar?

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I'm fairly new to tmodloader and need help. I'm wanting to create a vertical resource bar for something called "Power". I've only made swords (with Dust and Projectile) so far so this is definitely a bigger step.

Does anyone have a self contained example with something basic that I can copy & paste & modify? Or a guide to show step-by-step on what to do? I just kinda want it floating off to the right and for it to be a simple vertical rectangle.

Thank you!

How to make ranged weapons that take up no ammo?

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I am brand new to making mods for Terraria, and one thing I could not find in the documentation is how to make a ranged weapon that does not require ammo. I found how to make a weapon with x% chance to not consume ammo, but that would still require ammo in the player's inventory. Thanks alot!

[Help] ram problem?

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Hey guys was trying to run a few mods I think around 11 mods total, overhaul being one of them, and i used 3d terraria just too see what it would look like. When I go to mods section I have the option too show how much data is being used, I closed all 32x programs in task manager, and terraria says with the mods I have 1.2gs left of data, how come when I play on my large world it will sometimes run out of data? I tried using tmodloader 64x but it doesn’t support overhaul which is what I want...

[Help] ram problem?

Looking for modpack

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Hello everyone!

I'm looking into modpacks and wondering if any are still relevant for use. I'm looking for big modpack with lots of content, QoL, and other additions, tweaks, fixes.

I can add what mods I am currently using to the thread when I get home from work.

Any help with this would be greatly appreciated!

Thanks!

Is there any way I can spawn quickly without having to wait a few seconds?

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I watched Stampy's lets play again for nostalgia and I saw that he spawned in an instant. Is there any way I can do that?

[Tutorial] Projectile Guide and Implementation: tModLoader Edition

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[Tutorial] Projectile Guide and Implementation
tModLoader Edition
by: Sin Costan

Introduction:
Hello TCF community, by a request, I have imported the original tAPI guide to tModLoader, with a few changes of course.


This page looks pretty empty boss, where's the tutorial?
By the power of Google Docs, I have made it in that, though reading code will be a pain...

[Tutorial] Projectile Guide and Implementation: tModLoader Edition

Make your own music for Terraria 1.3 (instructions and more)

Terraria with mods crashes about 20 minutes to 2 hours into a session

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Here is the error code
[21:42:27] [17/ERROR] [tML]: Unhandled Exception
System.NullReferenceException: Object reference not set to an instance of an object.
at TerrariaOverhaul.Common.ModEntities.Items.OverhaulItem.Save_MarkAsTrash(ItemSaveEvent e)
at System.Action`2.Invoke(T1 arg1, T2 arg2)
at TerrariaOverhaul.Core.Events.ItemEvents.ItemSaveEvent.Invoke(OverhaulItem oItem, Item item, TagCompound tag)
at Terraria.ModLoader.IO.ItemIO.SaveGlobals(Item item) in...

Terraria with mods crashes about 20 minutes to 2 hours into a session

Trelamium for 1.3.4 version download

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Hello everyone!
I need some help of yours. I want to play modded Terraria on 1.3.4 version. And I want to include Trelamium mod in that playthrough. But, unfortunately, version I have is pretty outdated. (No symphony, no faded enemies, old DarkWING's and Pyron's sprite, etc.) So, if anyone has version for Terraria 1.3.4 which already include that, can you post here a download link for it.
I hope, that you will help. I will appreciate that.
Thanks!

My terraria game is lagging despite it being a good pc

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I am using mods (dont know if that helps) but it just randomly drops down to 40-50 frames from 70 or 80 frames average and its just annoying, sometimes it also drops down to 10 frames randomly for no reason at all

Calamity Expert - I need some help.

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I'm doing my first playthrough of Calamity on expert, and, like the title says, I need some help. Yes yes, I know, expert is suicide, should just go to normal, I'm aware. I need help anyways. I just beat Golem, only have Plantera and mech bosses killed. Most Calamity fights I try end up in me dying or getting close to killing the boss and then dying. Currently, I'm using defensive Beetle armor, Roxcalibur, and Titanium railgun for my main armor/weapon loadout. For accessories, I have...

Calamity Expert - I need some help.

Custom Background

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Can someone help me? I downloaded Example Mod folder. I did a several custom items such as armor but I couldn't turn on the custom background... Please help, I appreciate it! Thanks for reading

MOD Mega-Pack!

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Hello fellow Terarrians!

So I've been combing through the many mods available to Terarria on PC and have been slowly compiling a mega-sized mod-pack of fully compatible mods. I figured I'd post it here for anyone curious about what mods to install as well as any potential conflicts. So far this is the list of mods I am currently running with absolutely NO conflicts whatsoever. (Full playthrough, all content checked.):

- Elemental Boots v2.0.5
- Which Mod Is This From? v2.4
- SacredTools...

MOD Mega-Pack!

My mod isn't building, anyone can help?

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Last time this happened I had to restart the mod. Its entire development. I don't want to do that again. I'll check later today and if it doesn't work again i'll show the error.
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