This sword in my mod, Reawakening, is supposed to shoot a projectile, similar to the true night's edge. However, when I use it, nothing happens. There are no error message, but when I swing it, there is no projectile.
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Sword shooting projectile not working
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Modding help?
Hello Terraria forums I am currently interested in modding Terraria.I was wondering where could I find discord servers for modding, are the forums a good place or are there other places?
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Is there a mod that plays like day 1 Terraria?
As someone that had day 1 Terraria I miss the absolute chaos of that build! Spawn rate caps practically didn't exist. Building your first wall was an actual challenge! For those that haven't seen it, this dev video was just weeks prior to Terraria's launch
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I'm having major issues with creating custom sound
I was initially trying to make an AK-47 that when shot, plays a custom sound. now when I tried to do this, i got a bunch of errors and now my entire mod no longer works.
I have plenty of things that might be useful to find the solution, but other than that, I have no idea.
Error message #1
Error Message #2
...
I'm having major issues with creating custom sound
I have plenty of things that might be useful to find the solution, but other than that, I have no idea.
Error message #1
Error Message #2
I'm having major issues with creating custom sound
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Terraria Modding Help
For some reason, basic zombies and slimes have almost a thousand HP and one-shot me in silver armor. Does anyone know what mod is causing this to happen?
Terraria Modding Help
"AAMod", "AchievementLib", "AlcNPCButGood", "AmmoboxPlus", "ArgantiumReborn", "BossCursor", "AsphaltPlatforms", "AutoTrash", "BaseLibrary", "BaseMod", "BetterBuffs", "BetterEmblems", "BetterNightSky" "BetterTaxes", "BloodBlade", "BossChecklist", "BuildPlanner", "CampfireBuffs", "CanIMineIt"...
Terraria Modding Help
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error when reloading mod
so let me explain the problem so basically I am trying to make a item for my mod Ive followed quite a bit tutorials and ive read some posts but im confused some can anyone help or is this a lost cause
errors shown : an error ocurred while building (mymod)
compiling (modname).XNAddl failed with 8 errors and c:/users/(name)/docs/mygames/terraria/mod loader /mod sources/(modname)/obj/release/net45/(modname).assemblyinfo.cs(14,11) : error cso579
error when reloading mod
errors shown : an error ocurred while building (mymod)
compiling (modname).XNAddl failed with 8 errors and c:/users/(name)/docs/mygames/terraria/mod loader /mod sources/(modname)/obj/release/net45/(modname).assemblyinfo.cs(14,11) : error cso579
C++:
using Terraria.ID;
using...
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Magic Storage issues
Basically, the issue I am having is that it is impossible to use magic storage due to placing any storage components at all causes the central chunk of the magic to de-sync so when you log in it disappears for the player despite the fact that it exists in the world files. In general that bug is known about and usually happens when a certain amount of storage is reached. However the cause is different this time, since it happens after placing any storage component. Unlike the previously...
Magic Storage issues
Magic Storage issues
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Unable to move, use items, nor look at settings
For some reason, on my Terraria, tmodloader, I am completely unable to move, nor use items, nor open my settings to close Terraria. I have to always alt-f4 it or use task manager to close it once I'm in a world. Can someone please tell me what may be causing this, and how I can fix this? Thanks.
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Help With Increasing Movement Speed
I made an armor set and the leggings and the set bonus increase movement speed. However, they only increase base movement speed, I want them to increase movement speed when sprinting and flying as well. Any help on how to do that? Below are the leggings and the set bonus.
Leggings
}
public override void UpdateEquip(Player player)
{
player.moveSpeed += .15f;
player.rangedDamage += 0.08f;
}
Set Bonus
}...
Help With Increasing Movement Speed
Leggings
}
public override void UpdateEquip(Player player)
{
player.moveSpeed += .15f;
player.rangedDamage += 0.08f;
}
Set Bonus
}...
Help With Increasing Movement Speed
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Ancients Awakened Infinity Stones
I absolutely love this mod, I think it’s amazing, but can you (or anyone) confirm that the infinity stones are obtainable? I’ve killed the equinox worms about 550 times (no exaggeration) and neither of the two have dropped one. I’ve also no idea how to get the goblin tinkerer voodoo doll. If I’m doing something wrong can someone point me in the right direction? Thanks in advance ![Smile :) :)]()
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my world says failed to load no back up what do i do
i was playing terraria and downloaded a mod then tried to join my world but it said failed to load no back up and i cant play on my world anymore the files are still there though does anyone know how to fix this
also the mod i downloaded was cheat sheet and cheat sheet extended
mods i have downloaded
boss checklist
thorium
calamity
calamity music
alcamistnpc
wackynpc
and ferniture food and fun
cheat sheet and cheat sheet extender
also the mod i downloaded was cheat sheet and cheat sheet extended
mods i have downloaded
boss checklist
thorium
calamity
calamity music
alcamistnpc
wackynpc
and ferniture food and fun
cheat sheet and cheat sheet extender
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Tmodloader crashing upon joining a game
Recently whenever I try to join a multiplayer game or single player game, my game crashes upon joining. I tried running steam not through steam and still happens. Here is the crash report below:
Process: tModLoader.bin.osx [2606]
Path: /Users/USER/Library/Application Support/Steam/*/Terraria.app/Contents/MacOS/./tModLoader.bin.osx
Identifier: org.Terraria
Version: 1.0 (1)
Code Type: X86-64 (Native)
Parent Process...
Tmodloader crashing upon joining a game
Process: tModLoader.bin.osx [2606]
Path: /Users/USER/Library/Application Support/Steam/*/Terraria.app/Contents/MacOS/./tModLoader.bin.osx
Identifier: org.Terraria
Version: 1.0 (1)
Code Type: X86-64 (Native)
Parent Process...
Tmodloader crashing upon joining a game
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Terraria changing resolution to 800x600 on startup
In the log, it says that swap_control_tear unsupported. Fall back to standard VSync. Resolution changed to: 800x600
Does anyone know a solution to this? It does this on every Terraria startup.
I use a 1920x1080 resolution monitor and it's hard to play at this resolution.
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Custom Rarities?
The question's been asked before but never really answered correctly, so I'm going to specify as to avoid confusion.
How can I make an item have a custom rarity (i.e. the text color)? I know how to set vanilla rarities (rarities -1 to 13), but I want to make the text have a custom color, like how some items in the Calamity mod do, to give a name (dark red, hot pink, bright orange, etc.). If possible, I'd also like to know how to make the text pan between two or more colors (like how the...
Custom Rarities?
How can I make an item have a custom rarity (i.e. the text color)? I know how to set vanilla rarities (rarities -1 to 13), but I want to make the text have a custom color, like how some items in the Calamity mod do, to give a name (dark red, hot pink, bright orange, etc.). If possible, I'd also like to know how to make the text pan between two or more colors (like how the...
Custom Rarities?
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How to switch UIPanels? Unsuccessful switch(´∩`。)
I created an UIPanel and want to change the content of the UIPanel to my custom UIPanels by clicking different buttons.
But it failed, I output the class of UIPanel in the game by
The following is my code(For easy viewing I removed unrelated code):
How to switch UIPanels? Unsuccessful switch(´∩`。)
But it failed, I output the class of UIPanel in the game by
uiPanel.toString()
,the text display is exactly the UIPanel I want to display,but the content is still the content generated by OnInitialize()
.The following is my code(For easy viewing I removed unrelated code):
C#:
/// <summary>
/// ParentUIPanel.cs
/// </summary>
internal...
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Argantium Reborn
Note: The Fandom wiki for the mod is no longer being worked on, we have instead moved over to Gamepedia. You can find the link to the new wiki down below.
Argantium Reborn adds over 200 items:
- 117 Weapons
- 5 Tools
- 1 Armor Set
- 19 Accessories
- 7 Tiles
- 1 Boss
- 1 Town NPC...
Argantium Reborn
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Flashing Character Issue
So the Thorium mod adds a handful of accessories which, to make a long story short, let you move fast. REALLY fast.
This combined with Luminite bar armor making your character glow is where my issue comes up, which is that the light generation apparently cannot keep up with how fast the character moves which causes a somewhat intense flashing, particularly noticeable at night. While I am not epileptic, the flashing does give me somewhat of a headache. Reflective dye may be...
Flashing Character Issue
This combined with Luminite bar armor making your character glow is where my issue comes up, which is that the light generation apparently cannot keep up with how fast the character moves which causes a somewhat intense flashing, particularly noticeable at night. While I am not epileptic, the flashing does give me somewhat of a headache. Reflective dye may be...
Flashing Character Issue
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Modded gun shooting from back.
In a mod I'm making, all my guns shoot from the back part of the gun instead of the front. They move in the right direction, as well. Another issue is that the player holds it at the very edge. I need it to be held near more the middle. How do I do this?
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Strange Cross-Mod coding error
I am receiving an unusual error when I build+reload/build my mod which involves "the mod not existing in the current context". They are occuring from lines 204-274 in the following file. The reason why this is unusual to me is that numerous mods use the exact same format when setting up cross-mod npc shops, but still function.
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Extra Large World Gen Error
Whenever I attempt to generate an extra large world, it gets stuck on "Generating Structures: Corruption Pits"
[08:50:54] [17/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.TileFraming.CustomMergeFrame(Int32 x, Int32 y, Int32 myType, Int32 mergeType) in CalamityMod\Utilities\TileFraming.cs:line 1726
at CalamityMod.Tiles.SunkenSea.EutrophicSand.TileFrame(Int32 i, Int32 j, Boolean& resetFrame, Boolean&...
Extra Large World Gen Error
[08:50:54] [17/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.TileFraming.CustomMergeFrame(Int32 x, Int32 y, Int32 myType, Int32 mergeType) in CalamityMod\Utilities\TileFraming.cs:line 1726
at CalamityMod.Tiles.SunkenSea.EutrophicSand.TileFrame(Int32 i, Int32 j, Boolean& resetFrame, Boolean&...
Extra Large World Gen Error
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