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Projectile after images

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Is it possible to add an attribute to a projectile that causes them to emit ghost versions of themselves that do not do anything besides add an afterimage effect as they trail?
Examples of this that I've seen are from the razorblade typhoon's projectile and aerial bane's arrows.

Need Spriters..

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I started a mod of my own called Knallhart..
At the moment i'm looking a spriter. (Spriter needs at least decent to good quality sprites.)
Link to the Forum is here : Knallhart - True Beginnings

Nerf Ripoff Mod?

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Would making a Nerf ripoff mod be a good idea?
It'd be a pvp-centered weapon, and there'd be armor(like vests or something).

They'd be sold by an NPC that spawns either after the EoC is defeated, or after the WoF is defeated. There would probably be a non-coin shop system like the tavernkeep, except the base gun and the darts. Either the non-coins would be dropped by players you kill, or by "Rouge Nerfers" which spawn in the outer thirds of the map, or in some sort of event.

I realize...

Nerf Ripoff Mod?

Aquatic Depths

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Hello, I am unable to find the Aquatic Depths and I was wondering if it mattered the world size. I just can’t find it. Could you please help?

Memes Unleashed Mod

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Discord: https://discord.gg/WUa6Sr

Hey everyone,
Just making this as a quick little placeholder for a mod home page. Essentially, this mod was created with the intention of being just a big joke (still is), but it's been getting more and more elaborate to the point that I might actually buckle down and get more serious about it.

Currently this mod's main focal point is the creation of new incredibly stupid bosses to fight.

The mod itself isn't very good as it is right now, but...

Memes Unleashed Mod

How do you make a summon weapon?

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I followed Lynx's tutorial, but he gave up before it was complete, so could you please tell me how?

Need Help With Something.

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i am trying to make a item that spawns a enemy. but when i use it nothing happens.
this is my code
Code:
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

namespace MagnarMadness.Items
{
    public class VoodooDemonSpawner : ModItem
    {
        public override void SetStaticDefaults()
        {
            Tooltip.SetDefault("WIP Item.");
        }
       
        public override void SetDefaults()
        {
            item.width = 47;
            item.height = 33;...
Need Help With Something.

New Modder needs your help (NPC-Spawn Conditions)

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Hello to all Terraria fellas!

I began modding 2 days ago and my achievements were fantastic. I have added weapons, tools and NPCs, but now i am stuck with an annoying problem. I have looked up for a solution, but i haven't found anything. Maybe the template i have used is wrong or outdated.

I want to add a condition for my NPC. He should only spawn, if i've killed a special NPC.

Which methode do i need?

Too much items in NPC shop from mods, can't see all of them

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So I've been following ChippysCouch on his Mega Modpack series, and because of the abundance of mods, there's also an ABUNDANCE of items! :dryadeek:

Because of this abundance of items, i've run into a problem with some NPCS, their shop items fill up all the space they have, and it seems this prevents me from getting some items in stock because they already have their inventory filled up. My question is, are those items still there? is there some hidden scroll bar for a shop? or some way to...

Too much items in NPC shop from mods, can't see all of them

What Is this Error And What Mod Is Causing it Please Help

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Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at ShaderLib.System.ModDyePlayer.ModifyDrawLayers(List`1 layers) in C:\Users\Colman\Documents\My Games\Terraria/ModLoader\Mod Sources\ShaderLib\System\ModDyePlayer.cs:line 289
at Terraria.ModLoader.PlayerHooks.GetDrawLayers(Player...

What Is this Error And What Mod Is Causing it Please Help

World Creation crashing?

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So i've been following Chippy'sCouch on his Mega Modpack series, and I'm halted on progression cause I need to fight the Assassin boss, but i need an ore which isn't in my world as the mod it's from was added mid playthrough, i did expect some errors like this and as did Chippy, but i tried creating a second world for farming, and got a crash. I'm not sure what's causing the crash, but if anyone could help me figure it out, is there a way to fix this? or will i have to skip all content...

World Creation crashing?

Issue with TEdit and game files

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When I go to documents/mygames/terraria, ect and enter the worlds/players folders only a few of my worlds are there, for instance I have only 3 worlds in that folder when in game I have maybe 11 worlds and with the players only a few of the players show up in the folder, this really only effects me when using a world veiwer or somthing like TEedit, the world I need to veiw is not in that folder and I cannot find any threads about this issue yet, I will provide screenshots if needed. -Thank you-

How to create a bow?

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Last night, while creating a gun, I had a request to make a bow. But in ExampleMod I did not have a layout of a bow or arrows. Could you tell me how to remake the code?

Code of rifle:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

namespace GlobalOffensive.Items.Weapons.Range
{
public class Rifle : ModItem
{
public override void SetDefaults()
{
item.name = "Hunter...

How to create a bow?

Source code of Terraria

Fire 2 projectiles?

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Hello, I am looking to create a Shroomite Repeater that fires 2 arrows at once. All the code works, except I don't know how to implement such a feature. I am looking for code like the Chlorophyte shotbow's... Any suggestions?
Code:
item.damage = 100;
item.ranged = true;
item.width = 54;
item.height = 24;
item.maxStack = 1;
item.useTime = 13;
item.useAnimation = 19;
item.useStyle = 5;
item.knockBack = 4;
item.value = 300000;
item.rare = 8;
item.UseSound =...

Fire 2 projectiles?

Found a Ban Hammer item in modded playthrough and don't know what it is

[Tutorial] Projectile Guide and Implementation: tModLoader Edition

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[Tutorial] Projectile Guide and Implementation
tModLoader Edition
by: Sin Costan

Introduction:
Hello TCF community, by a request, I have imported the original tAPI guide to tModLoader, with a few changes of course.


This page looks pretty empty boss, where's the tutorial?
By the power of Google Docs, I have made it in that, though reading code will be a pain,...

[Tutorial] Projectile Guide and Implementation: tModLoader Edition

Game Crashing After Hardmode is Activated

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If there is are mods that are not compatible or something, here are a list of mods I installed:

Calamity Mod v1.3.3.11
Calamity Addon v0.1
Yet Another Boss Healthbar v1.3
WorldGen Previewer v0.1.5.1
Thorium Mod v1.4.3.8
Tremor Mod Remastered v1.3.2.7
Fargo's Mutant Mod: Summons and Souls v0.16.2
Start with base v0.1.4.5
No Angler Timer v0.1.2
Mod Helpers v1.6.5.1
Better Music Boxes v1.0
Recipe Browser v0.6.1.7
Wing Slot v1.5.2
Health and Mana From Bosses v1.1.2.1\
Unusual Start v0.2.2...

Game Crashing After Hardmode is Activated

[Tutorial] TModLoader: Projectile Help

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So, recently I've been trying to spice up my mod with more unique projectile weapons, and I found some nice tricks with existing tutorials, which I will compile here. I also decompiled Terraria because my homing AI wasn't cutting it and I needed Chloro bullet AI as a base, so I'll share the AI I derived from vanilla projectiles too. Read ahead for some tips on how to make a decent projectile in Terraria.
View attachment 197181
1. Basic Projectiles and Useful Vanilla...

[Tutorial] TModLoader: Projectile Help

The Binding of Isaac/The End is Nigh/Super Meat Boy Wavebank

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I made a wavebank for a friend of these three games,so maybe someone else will be interested in it

Songs:

1: Night = Periculum (TBOIR)
2: Eerie (Meteor, Blood Moon) = Pelicurum Layered (TBOIR)
3: Overworld Day = Dipera Sonata (TBOIR)
4: Boss 1 (King Slime, Eye of Cthulhu, Eater of Worlds, Skeletron // Skeletron Prime, Duke Fishron) = Crusade (TBOIR)
5: Title Screen = Genesis 22:10 (TBOIR)
6: Jungle = Jam Banjovi (SMBA)
7: Corruption = Abyss (TBOIR)
8: Hallow = Empty Vessels...

The Binding of Isaac/The End is Nigh/Super Meat Boy Wavebank
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